Previously GMD 225, this is an introductory course about game culture, theory, design and development. Students will play, make and analyze games in order to build a common and more extensive vocabulary to discuss and understand the form. Principles from traditional board games, sports games, and party games will be analyzed and this analysis will then be applied to designing two paper-based games over the course of the semester.
Previously GMD 305, this course teaches the techniques of creating video games from the ground up. Students learn to program, design, prototype and test their own projects and also work in groups. In addition to creating one’s own unique games, students learn video game history, theory, and production, including current trends in digital games and gaming.Prerequisite: GMD 200
Previously GMD 220, this course is an introduction to narrative strategies for digital games. Using the skills learned in their previous game design courses, students learn how to analyze, design, build, and test compelling game narratives.Prerequisite: GMD 230
Visualizing and designing sonic space in an interactive game environment. A range of sound design and composition strategies will be explored, relating to object proximity, virtual space, motion, indeterminacy and goal-oriented processes, applied to various aspects of audio. Projects will build toward authoring interactive sound in Wwise, integrating with collaborative video game projects realized in Unity software.Prerequisite: IA 202
Previously GMD 312, this course builds upon the student’s technical and design skills in 2D games and makes the jump into 3D. Students learn how to program, design and build games in 3D environments with a focus on understanding 3D workflows and tools. Students also create their own games as well as work on group projects while learning how to analyze and critique 3D game systems.Prerequisite: GMD 250
This course looks at various aspects of game design, theory, and practice with each semester focused on a different theme. Faculty may include the MICA's Game Lab Designer-in-Residence, or a faculty member from another program at the College. Students will be expected to be read, discuss, and write about related topics as well as producing finished projects.
This course furthers the student’s skills in game design and programming with a focus on new emergent forms of gaming and their use in interactive installations. Students work on three small installations over the course of the semester both creating custom interfaces and using new game technology to creative engaging environments.Prerequisite: GMD 305, IA 210, or IA 215
Explores new game design techniques by having students concurrently design, build and playtest a tabletop game and it's digital counterpart. Students work in teams to build a tabletop and digital RPGs while developing stronger game design and programming skills. The goal of this course is to examine how rapid prototyping of digital and analog games can influence and improve upon a game's design. Students are expected to have a background in either programming, game design or concept art to be considered for the course. This course works closely with students and faculty from Johns Hopkins University’s Computer Science Department.Prerequisite: IA/GMD 225
Students learn how to hone their skills in creating compelling level design. Working with level editors as well as student made assets, topics covered include setting player goals, planning player paths, assets optimization, procedural generated levels and quest design.Prerequisite: GMD 230
Previously GMD 250, students build on game design and programming skills developed in 2D Game Design. Topics covered will include mechanic design, scripted behavior and A.I., procedural content generation, and mobile deployment. Throughout the semester, students produce small, personally-directed games both collaboratively and individually. Studio work supplemented by readings and discussions further exploring contemporary cultural issues surrounding digital games.Prerequisite: GMD 230
Previously GMD 316, create small 3D games in groups while furthering their understanding of 3D game design, research and prototyping. The course emphasizes project management skills so that groups can successfully plan and execute their designs. Studio work is supplemented by readings and discussions further exploring contemporary cultural issues surrounding digital games.Prerequisite: GMD 240
Working in teams, students spend the semester creating a game prototype that they refine and polish during the spring semester. The goal of this course is for students to demonstrate their ability to research, design and test a game which shows their own personal voice as well as an understanding of the field of game design.Prerequisite: GMD 230 Senior Game Design majors only
In this course students will be refining their game prototypes into finished games and creating documentation to submit for festivals, grants, distributions, and exhibition. The course will also cover many aspects of professional development for game designers, including portfolios, web presence, funding, and entrepreneurship.Prerequisite: GMD 498