Introduces the art of 2D hand drawn animation. In this course, students will become familiar with the principles of animation and learn how to create believable characters and gestures while developing a sense of observation, timing and motion.Prerequisite: Earned credit or concurrent enrollment in FF 140
Introduces students to the enormous creative capabilities of 3D animation software. From a basic understanding of the software’s operation, students learn to visualize, plan, and model in three-dimensional space as well as explore its animation capabilities. This powerful and sophisticated tool can be a great help to sculptors, designers, architects, and ceramic, wood, fiber, and installation artists to develop and enhance their studio concepts. This course encourages a recognition of the digital environment as a tool for advancing their creative direction, whether it be 2D or 3D. Emphasis is placed on concept, application/execution of materials taught in class, and personal direction.Prerequisite: AN 202
Students will learn miniature building techniques through material study while inventing fictitious universes, world-building, and inner logic, while gaining hands-on experience creating functioning stop-motion animation puppets and sets.
This course is designed for you to experiment with a variety of media to create/capture imagery that can be recorded and set in motion. Each week new ideas and techniques will be presented and time will be allowed to work in class using these elements. No prior experience with animation is required. Regardless of your main artistic focus you will be able to challenge and project your own artistic vision as short film sketches/ live performance or in installation form. Some of the techniques we will experiment with include direct techniques, time-lapse, light painting, projection and live action.
In this hands-on animation course, students get the opportunity to explore a number of animation techniques such as painting on glass, sand animation, cut-out animation, and clay animation. According to their own level, new students learn how to develop a sense of motion and timing through direct manipulation under the camera and simple assignments. Experimentation is encouraged in order to develop a personal style.Prerequisite: Earned credit or concurrent enrollment in FF 140
This class will retrace the history of Animation in the US and worldwide, starting with "optical toys" and first moving images up to the state-of-the-Art in CGI productions. The importance of women in animation, the influence of African American culture, as well as the social, artistic, and political context in which those animations were created will be discussed.
Covers the steps that need to happen before the production of an animation film: concept, storytelling, design, character development, story-boarding, and layout.Prerequisite: Earned credit or concurrent enrollment in FF 140
Students learn the tools and techniques required for project management, compositing, and post production for animation projects and pipelines.Prerequisite: Earned credit or concurrent enrollment in FF 140
Learn how to create compelling storyboards as a visual storyteller.
From Disney to Laika to Augenblick - Animation as a motion picture medium has led to innumerable advancements in the craft of cinematic sound. In this studio course, students will explore the practice of sound and voice recording, sound design, Foley art, and mixing for the animated image. Students will be learning how animation benefits from well crafted sound and how sound can aid in telling a film's story. The course will focus on learning the tools of the trade including Pro Tools and Audition, in addition to the use of props, sound effects libraries, and the human voice. Also, students will be introduced to the history and theory of the art form and the ways in which it has evolved over time.
Ever since video killed the radio star, the music video has been an expressive channel for innovative animation. Students collaborate with local musicians to produce their own animated music videos.Prerequisite: AN 202 and AN 255
Domes, spheres, arches, and other unusual spaces are becoming a regular feature in animation, video, installation, and performance art. Through collaboration with science centers, museums, and visitor centers, students learn the appropriate techniques and tools to explore an extreme extension of their ideas outside the conventional screen.Prerequisite: AN 255
The Stoop Storytelling Series is a Baltimore-based live show and podcast that features “ordinary” people telling the extraordinary, true tales of their lives. Working with The Stoop hosts and MICA animation faculty, students will create animated documentaries from these intimate and surprising local stories. The final animated documentaries will be screened at The Senator Theater during The Stoop’s main stage show in April.Prerequisite: AN 202 and AN 255
Introduces students to contemporary 2D digital tools and techniques. Working with TV Animation Paint software and the Adobe Creative Suite, students will use computer assisted 2D animation pipelines to take an animation from rough tests to final output. Through small exercises, students will learn digital paint and texture engines, customization of brushes, digital lip sync workflows, and compositing.Prerequisite: AN 202 and AN 255
Create inspiring 3D environments! This intermediate level 3D course focuses on various methods of world building and creating environments for animations, films, games and more using 3D software. Students complete three five-week-long projects, learning techniques and approaches to creating individual 3D assets as well as complete scenes to be used for other projects or as polished portfolio pieces.Prerequisite: AN 203
Allows students to further explore, both individually and as members of a collaborative team, applications of 3D modeling and animation. Emphasis is on, but not limited to, concept, animation, story-telling, independent film making, innovative uses of animation, and team-oriented projects. The course will include demonstrations of advanced techniques as well as occasional visits by guest artists.Prerequisite: AN 203
A collaborative 6 credit course (3 credits Animation/3 credits NSCI) exploring Astrophysics through Animation. Students will meet scientists from NASA Goddard Space Flight Center to explore a concept of their choice associated with the Fermi Space Telescope to turn it into animation. The course will start with basic fundamentals of astrophysics and an overview of the phenomena chosen by the students. Those concepts will then be developed and translated into animation. The last 5 weeks will be spent on animation and different ways of projections. Students will be challenged to use their creative vision within a scientific constraint. Trip to NASA and to the Maryland Science Center will be part of the course. Topics include dark matter, cosmic rays, black holes and more.Prerequisite: AN 202 or AN 255 Concurrent enrollment in NSCI 315 required, totaling 6 credits
An introduction to the technology, methods and history of virtual and augmented reality through the lens of art making. Students will learn to build virtual worlds, gain an introduction to asset creation and become familiar with the tool-sets and workflows needed to make immersive experiences. Students do not need any previous digital experience to enroll in this course.Concurrent enrollment in IA 317 required, totaling 6 credits
Explores the expressive potential and technical underpinnings of the computer rapid prototyping processes such as 3D printing and laser cutting that are transforming the way artists create objects and think about what is "real." Students begin by producing virtual objects using software such as SolidWorks, and then proceed to realize the objects in the physical world using one or more rapid prototyping systems. Students produce items ranging from pose-able action figures to models of utilitarian objects such as furniture or articulated sculptural forms that can be used in kinetic artworks.Prerequisite: AN 202
Students will complete a single project within this flexible curriculum that encourages experimentation & cross-disciplinary approaches to stop motion. No formal animation training necessary. Upper level non-animation seniors and graduate students welcome.Prerequisite: AN 225, or permission of the instructor
In this studio course, the entire class works together to create a single short film. While taking on different production roles and responsibilities, students will get hands-on experience to gain a better understanding of each step in the animation pipeline.Prerequisite: AN 202 and AN 245
Introduces students to the process of creating effective animated characters. Students learn to articulate a character's persona and embody that persona in appropriate movements and gestures by producing a series of short animations that explore a character's temperament, behavior, expression, timing, balance, mood, and attitude. Students also experiment with acting techniques that will help them create memorable animations that engage and excite audiences.Prerequisite: AN 202
Designed to give animators insight into the method of 3D character animation based on the classical principles of 2D animation. The course focuses on the development and movement of 3D characters within a narrative structure. Narratives are provided in order to explore and develop visual acting, staging, physical weight, and emotion in 3D space. The fundamentals of 3D character modeling, rigging, and texturing to achieve believable movement are taught using 3DStudio Max by Autodesk. The concepts and techniques discussed throughout the course transcend the specifics of any software application. Students acquire 3D character theory and knowledge that can be deployed in any 3D character platform environment.Prerequisite: AN 203
Bring CG characters to life! This course focuses on the movement of CG characters to create compelling storytelling and performance. Special attention will be given to applying the techniques of traditional character animation to this contemporary medium. The course use pre-made rigs to demonstrate believable, expressive movement, as well as convey personality, emotion, and a character's thought process. In addition, the course develops student's understanding of facial anatomy, lip-sync, gestures, current and classic film performances, and focus on the importance of the animator as actor. Prior experience and a basic working knowledge of Autodesk Maya software is required.Prerequisite: AN 203
Focuses on the design and construction of CG characters to further create compelling films. This course explores the anatomy of the figure in developing convincing realistic models to more stylized forms, and investigate character designs translating from 2D conception through 3D production. Discussions of the silhouette, posture, and intention, will coincide with mesh topology and modeling techniques. Developed models will then be textured and brought through the facial and body rigging process resulting in CG characters that are ready to create believable movement. Prior experience and a working knowledge of Autodesk Maya software is required.Prerequisite: AN 203
This course combines storytelling and character screenwriting with character animation and performance. Students learn how to develop a compelling short story with strong characters and apply it to their animation. At the end of the course, students will have a short script with a full-fledged animated research and development of the character.Prerequisite: AN 202
This is a project course based on performance with an emphasis on character acting in animation. It will accommodate 2D, 3D or stop-motion students who want to develop a personal project or work on a portfolio piece focusing on the acting and performance aspect of characters. This course is not about the technique, but about the performance and acting of these characters.Prerequisite: AN 202
Focuses on preparing students for their professional life and for navigating the animation world after school. Topics will cover animation opportunities in various fields; portfolio preparation; online presence; intellectual property; applying to festivals, and more. Visiting speakers will be part of the curriculum.
This project class explores a variety of techniques for creating and capturing imagery that can be recorded and set in motion. Presentations of alternative methods will be followed by time to work using these elements. Regardless of your main artistic focus you will be able to challenge and project your own artistic vision in the form of film sketches / live performance or in installation form. Exercises are intended to serve as catalysts for the production of a final project at the end of the course. Some of the techniques we will experiment with include direct techniques, time-lapse, light painting, projection and live action.Prerequisite: AN 202 and AN 255, or permission of instructor
An advanced course in animation post-production for students who successfully completed AN 255, Digital Tools. Topics covered will include compositing and editing in Adobe After Effects and Premiere; creating viable soundtracks; and exporting animation for various venues and platforms.Prerequisite: AN 202 or AN 203
During senior thesis, students develop and produce a senior project that reflects the creative skills and technical expertise acquired over the past three years. This thesis serves as the basis of the student's professional portfolio. Each successfully completed animation is screened in Falvey Hall as part of the campus-wide Commencement Exhibition. Students also plan installations to showcase their work as part of that exhibition. This first semester is spent designing and developing individual projects. Once projects are approved, students complete and document the pre-production and early production phase of their senior project.Senior Animation majors only, or by permission of the Chairperson
During the second semester of the year-long senior thesis class, students complete and document the production and post-production phase of their senior project and put together their installation for the Commencement Exhibition. Additionally, students prepare promotional materials, including an artist statement, a resume, a portfolio for the web and/or a demo reel for future employers. Students present their work to faculty, guests, and peers. All senior projects are exhibited at MICA Commencement Exhibition.Senior Animation majors only, or by permission of the Chairperson