Animation

Animation students at MICA learn to create eloquent and original contemporary artwork through comprehensive training in the technology for production and a thorough study of character and narrative. Through exploration and experimentation using state-of-the-art processes and industry standard computer hardware and software, students emerge from the program as fully-developed artists able to articulate a creative vision using 2D, stop motion, and 3D animation, or a combination of approaches.

Lotte Reiniger’s 117th birthday #GoogleDoodle animated by Olivia Huynh '13

Lotte Reiniger’s 117th birthday by Olivia Huynh

Lotte Reininger created visually stunning and fantastical films using black cardboard, scissors, and boundless imagination. Pre-dating Walt Disney by nearly a decade, Reiniger pioneered a style of animation that relied on thousands of photos of paper cut-out silhouettes arranged to tell a story. It was a painstaking process that involved moving paper characters ever so slightly and snapping a photo of each movement. In celebration of her birthday, Olivia Huynh '13 created this animation.

Willy Fair intern's at NASA this summer

Willy is working with astronomers at the NASA Goddard Space Flight Center to create an animation that will illustrate the proposed "PRAXyS" mission. The PRAXyS satellite would use the rough equivalent of polarized sun-glasses for X-ray vision to explore the shape of space that has been distorted by a spinning black hole's gravity, and probe the structure and effects of the magnetic field around neutron stars.

Tooning the Extreme Cosmos

Tooning the Extreme Cosmos from MICA Animation on Vimeo.
The Fermi Gamma-Ray Space Telescope and the Maryland Institute College of Art (MICA) proudly present a series of short animations that explore some of the fascinating discoveries made by Fermi through the lens of art. Each animation is introduced by a scientific expert in the field.

Alumna's work featured in The New Yorker

The rehabilitative game Bandit Shark Showdown and it's creators, which include Animation alumna Kat McNally '12, were recently featured in an article in The New Yorker. 

The article looks at how video games are being used in radical new ways to help patients with medical conditions; Bandit Shark Showdown, which was made in conjunction with Johns Hopkins School of Medicine neuroscientist and neurologist, John Karakaur, was designed to aid stroke rehabilitation.

READ the article.