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Animation Course List

View titles & descriptions for the Animation department's courses offered.

Click a Course's Title to read its description .

Course # Course Title Credits
AN 202 Introduction to 2D Animation 3 credits
This introduction to the art of 2D hand-drawn animation familiarizes students with the principles of animation and teaches them to create strong believable animations by developing a sense of observation, timing, and motion. A good understanding of how to represent movement is an important foundation for using computers and technology to their full potential. This class also emphasizes artistic and aesthetic creativity, intending to push the boundaries of the imagination, to think out of the box and to familiarize students with storytelling.

Prerequisite: Earned credit or concurrent enrollment in FF 210

AN 203 Intro to 3D Computer Animation 3 credits
This introductory level course initiates students to the enormous creative capabilities of the 3DStudio Max program. From a basic understanding of the program's operation, students learn to visualize, plan, and model in three-dimensional space as well as explore its animation capabilities. This powerful and sophisticated tool can be a great help to sculptors, designers, architects, and ceramic, wood, fiber, and installation artists to develop and enhance their studio concepts.

Prerequisite: FF 210

AN 225 Stop-Motion Animation 3 credits
In this hands-on animation class, students get the opportunity to explore a number of animation techniques such as painting on glass, sand animation, cut-out animation, and clay animation. According to their own level, new students learn how to develop a sense of motion and timing through direct manipulation under the camera and simple assignments. Experimentation is encouraged in order to develop a personal style.

Prerequisite: FF 210

AN 230 Intro to Animation Systems 3 credits
Introduces the core technologies, software tools, I/O systems, and presentation environments used in contemporary animation. Through a combination of hands-on projects, group activities, and system demonstrations, students learn to understand and effectively exploit the wide range of rapidly changing creative opportunities available to contemporary animators. Emphasizes helping students integrate diverse systems to capture their thoughts, produce engaging animated ideas, and present the results effectively. Intended for animation majors but open to all.

Prerequisite: FF 210

AN 245 Animation Pre-Production 3 credits
This class covers the steps that need to happen before the production of an animation film: concept, storytelling, design, character development, storyboarding, and layout.
AN 255 Digital Tools for Animation 3 credits
This class covers the different programs that will be necessary for animators to deliver or produce their animation. Programs include After Effects, Premiere, Flash, sound work and more.

Prerequisite: Earned credit or concurrent enrollment in AN 202 or AN 203

AN 257 Research in 3-D Scanning 3 credits
This research course is being offered through a partnership between MICA and Direct Dimensions. Direct Dimensions is a leading company which specializes in 3D scanning technologies. They build scanners capable of scanning anything from a fingerprint to a battleship. They are also involved in working with numerous artists around the country. One of their latest projects was working with Jeff Koons. Students will learn to use various types of scanning equipment and software. Projects range from scanning the human form into the computer to developing and building 3D models and sculpture for scannings. To be enrolled in this research course, students must complete and submit an application. Enrollment is limited to 10 students.
AN 280 Sophomore Animation Seminar 3 credits
Introduces the various career paths available to animators; prepares students to express themselves effectively, work well with others, and plan successfully for a professional future. Required for and intended for sophomore animation majors.

Sophomore Animation Majors Only

AN 302 Advanced 2D Animation 3 credits
This course is about developing a personal voice and also animation film directing from research to post-production. Students explore different themes used in animation films as a way of thinking in depth about the meaning and making of animation. This class works as an open studio.

Prerequisite: AN 202

AN 303 3D Computer Animation II 3 credits
Taught from a sculptural perspective, this course enables students to experience in depth the sophisticated modeling, rendering, and animation capabilities of the 3D Studio Max program. As they develop greater understanding of the many potentials of this powerful tool (e.g., surface mapping, camera and lighting techniques, and key framer and video post editing functions for animation), students are encouraged to work towards their own personal goals and interests. These may relate directly to their current studio work or as independent research in digital imaging.

Prerequisite: AN 203

AN 304 3D Modeling Landscape 3 credits
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Prerequisite: AN 203

AN 305 Advanced 3D Open Studio 3 credits
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Prerequisite: AN 203

AN 306 Character Modeling 3 credits
The objective of this class is to provide students with the basic fundamental skill sets of 3D modeling, texturing in 3D Studio MAX. The major topics covered will be: 1) How to give your character personality through visual clues. 2)How to create visually compelling characters that are modeled efficiently. 3)The purpose of normal maps and there usefulness in sculpting organic objects. 4)Sculpting high resolution figures in Mudbox and ZBrush. Applying animation to the character

Prerequisite: AN202 and AN302

AN 316 3D Video Game Character Devel 3 credits
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AN 320 Animation Wrkshp I 1 credit
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Prerequisite: Earned credit or concurrent enrollment in AN 202 or AN 203

AN 320A Wrkshp: Drawing for Animators 1 credit
This workshop teaches a dynamic way of drawing people, animals, scenes-in the light of motion and through observation and acting games. This workshop changes each semester with a relevant topic and in-depth instruction. Meets for five weeks.

Prerequisite: Earned credit or concurrent enrollment in FF210

AN 320B Wrkshp: Storyboarding for Anim 3 credits
Workshop focusing on how to translate a story into a visual form to make an animation film. Students learn how to break a short script into sequences and scenes and how to apply basic elements of cinematography through sketches. This workshop changes each semester with a relevant topic and in-depth instruction. Meets for five weeks.

Prerequisite: Earned credit or concurrent enrollment in FF210

AN 321 Animation Wrkshp II 1 credit
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Prerequisite: Earned credit or concurrent enrollment in AN 202 or AN 203

AN 321A Wrkshp: Landscape Animation 1 credit
From the land art concept, the process consists in direct interventions on real landscapes, urban scenes, or interiors to make animation. Students learn to use surroundings and daily objects as possible actors of a short animated film, learn how tell stories with them using imagination and the sense of observation. This workshop changes each semester with a relevant topic and in-depth instruction. Field trip required. Meets for five weeks.

Prerequisite: Earned credit or concurrent enrollment in FF210

AN 321B Storytelling for Animators 1 credit
From the land art concept, the process consists in direct interventions on real landscapes, urban scenes, or interiors to make animation. Students learn to use surroundings and daily objects as possible actors of a short animated film, and learn how to tell stories with them using imagination and the sense of observation. This workshop changes each semester with a relevant topic and in-depth instruction. Meets for five weeks

Prerequisite: Earned credit or concurrent enrollment in FF210

AN 322 Animation Wrkshp III 1 credit
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Prerequisite: Earned credit or concurrent enrollment in AN 202 or AN 203

AN 322A Wrkshp: Rotoscopy 1 credit
Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films Students use real footage and software such as Flash, After Effects, or Photoshop to create sequences of rotoscopy while learning how to use reality and transform it into animation. This workshop changes each semester with a relevant topic and in-depth instruction. Meets for five weeks.

Prerequisite: Earned credit or concurrent enrollment in FF210

AN 322B Character Develp for Animators 1 credit
Focuses on the graphic research phase of an animation project such as character design, set design or atmosphere sketches in order to create "the look and feel" of a film. This workshop changes each semester with a relevant topic and in-depth instruction. Meets for five weeks.

Prerequisite: Earned credit or concurrent enrollment in FF210

AN 334 Virtual to Real:Rapid Prototyp 3 credits
Explores the expressive potential and technical underpinnings of the computer rapid prototyping processes such as 3D printing and laser cutting that are transforming the way artists create objects and think about what is "real." Students begin by producing virtual objects using software such as SolidWorks, and then proceed to realize the objects in the physical world using one or more rapid prototyping systems. Students produce items ranging from poseable action figures to models of utilitarian objects such as furniture or articulated sculptural forms that can be used in kinetic artworks.

Prerequisite: AN 203

AN 340 Stop-Motion Open Studio 3 credits
If you've always dreamed of making that special animation film, this is your chance. This class is open to any student from any level with an animation project they want to develop under the guidance of the instructor. No formal animation training necessary. Seniors from other departments or graduate students are very welcome.

Prerequisite: FF 210

AN 350 Animation Production 3 credits
In this class students will collaborate on the production of a short animation film and thus get a chance to go through the different steps of producing an animated film up to the final copy. The project will be selected from the AN345 pre-production class. This class is open to 2D and 3D animators but 2D techniques will be favored as the instructor is a 2D practitioner.

Prerequisite: AN 202 or AN 203 and AN 345

AN 363 2D Character Animation 3 credits
Introduces students to the process of creating effective animated characters. Students learn to articulate a character's persona and embody that persona in appropriate movements and gestures by producing a series of short animations that explore a character's temperament, behavior, expression, timing, balance, mood, and attitude. Students also experiment with acting techniques that will help them create memorable animations that engage and excite audiences.

Prerequisite: AN 202

AN 364 3D Character Animation 3 credits
Designed to give animators insight into the method of 3D character animation based on the classical principles of 2D animation. The class focuses on the development and movement of 3D characters within a narrative structure. Narratives are provided in order to explore and develop visual acting, staging, physical weight, and emotion in 3D space. The fundamentals of 3D character modeling, rigging, and texturing to achieve believable movement are taught using 3DStudio Max by Autodesk. The concepts and techniques discussed throughout the course transcend the specifics of any software application. Students acquire 3D character theory and knowledge that can be deployed in any 3D character platform environment.

Prerequisite: AN 203

AN 380 Junior Animation Seminar 3 credits
Provides an opportunity for students to research specific animation career options in depth while learning to present themselves and their work more effectively. Students also begin planning for their senior thesis projects in this class. Required for and intended for junior animation majors.

Animation Majors at the Junior level only

AN 398 Animation Indep. Study 1.5-3 credits
For students wishing to work with a particular instructor on subject matter not covered by regularly scheduled classes, a special independent study class may be taken. A contract is required, including signatures of the instructor and the student's department chair. A 398 class may not be used to substitute for a department's core requirement or senior thesis / senior independent. Minimum of junior class standing and 3.0 GPA required.

Prerequisite: students at the Junior/Senior level with a Cumulative Grade Point Average of at least 3.000

AN 455 Advanced Digital Tools 3 credits
This is an advanced course in animation post-production for students who have previously taken Digital Tools. Topics covered will include compositing and editing in Adobe After Effects and Premiere; creating viable soundtracks; and exporting animation for various venues and platforms

Prerequisite: AN 255

AN 498 Animation Senior Thesis I 6 credits
During senior thesis, students develop and produce a senior project that reflects the creative skills and technical expertise acquired over the past three years. This thesis serves as the basis of the student's professional portfolio. Each successfully completed animation is screened in Falvey Hall as part of the campus-wide Commencement Exhibition. Students also plan installations to showcase their work as part of that exhibition. The first semester is spent designing and developing individual projects. Once projects are approved, students complete and document the pre-production and early production phase of their senior project. Required for and intended for senior animation majors.

Animation Majors at the Senior level only

AN 499 Animation Senior Thesis II 6 credits
During the second semester of the year-long senior thesis class, students complete and document the production and post-production phase of their senior project and put together their installation for the Commencement Exhibition. Additionally, students prepare promotional materials, including an artist statement, a resume, a portfolio for the web and/or a demo reel for future employers. Students present their work to faculty, guests, and peers. All senior projects are exhibited at MICA Commencement Exhibition. Required for and intended for senior animation majors.

Animation Majors at the Senior level only