Generative 3D Assets for Game Design

Alex Lucas Teaches

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How to create a polished 3D character or prop asset using AI-enhanced workflows and industry tools.

More about Alex Lucas

Alex Lucas is a skilled 3D Character Artist and Generalist fluent in English and Mandarin, with over six years of industry experience. His work spans character design, modeling, and texturing for major studios including Hulu, Sony, and Nickelodeon. Alex has contributed to feature films, VR games, and children’s television, creating everything from stylized props to complex creatures.

With expertise across the full 3D production pipeline—from concept to final delivery—he has hands-on experience in rigging, texturing, and animation, often collaborating closely with technical artists and creative directors. Recently, Alex has been working extensively in Unreal Engine 5 and integrating AI-assisted workflows to accelerate concept development and enhance creative output.

As both a team leader and independent artist, Alex brings a balance of technical mastery and artistic vision, offering students real-world insights into today’s fast-evolving 3D production landscape.

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