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Pre-College in Baltimore Curriculum - Workshops

Estimated materials cost for all workshops: $150-$250.

ARTISTS’ BOOKS

This workshop provides a highly engaging opportunity to combine various media and written ideas into artwork. Students explore a variety of book formats, concepts, and binding techniques while designing a unique book form that incorporates their own creative writing and images using drawing, collage, photographic, and printmaking processes. Emphasis is on personal expression through book style and content.

CERAMICS: RAKU

This workshop introduces experimental smoke and glaze firing. Students learn ceramics construction techniques of coil, pinch, and slab to create a series of sculptures. The workshop culminates in a Raku firing. Emphasis is on individual response and personal direction related to the Raku process.

DIRECTIONS IN CONTEMPORARY SCULPTURE

This workshop focuses on sculptural expressions in mixed media. Students inform their sculptural works through a series of interdisciplinary exercises that incorporate drawing, creative writing, movement, meditation, and music-making, with an emphasizes on construction and fabrication techniques using basic hand tools, alternative materials, and processes that enable students to produce several individual works. The final week of the program allows an opportunity for the class to work together on site-specific collaborations.

BLACK-AND-WHITE PHOTOGRAPHY

This workshop emphasizes a basic understanding of technical skills of traditional black-and-white photography, including camera functions, exposure, film development, and printing, as well as the aesthetics of photographic vision.

GRAPHIC DESIGN

Fundamental areas of design theory, typography, conceptual skills, and digital information are addressed. Students participate in real-world assignments including logo, brochure, and poster design. Ideas progress from simple layouts to finished drawings to final projects done in the computer lab.

FIBER: COLOR AND STRUCTURE

This workshop focuses on the expressive potential of textile through the exploration of a variety of techniques. Students use age old processes of stitching, binding, wrapping, and dyeing to create richly layered fabrics with sculptural, architectural or movable applications.

ILLUSTRATION

This workshop introduces the traditions of illustration as a means for creating or supporting a narrative. Students consider issues of character development, sequential imagery, storytelling genres, and the relationship between text and image. Studio exercises investigate several different drawing and painting media.

DIGITAL PHOTOGRAPHY

This workshop introduces light- and lens-based imaging using a variety of digital tools. Students learn selective exposure, compression, image capture, editing, color management, and printing. Note: Students should bring their own digital camera that has at least 5 megapixels resolution and optical zoom.

POSTER AND PRINT

This workshop explores core principles of design through screenprint and letterpress, both of which are traditional poster printing techniques. Students work with a mixture of manual and photomechanical methods. For example, screenprinting may incorporate stencil-masking alongside photomechanical screen production, and letterpress printing may combine hand-set wood type with digitally-assisted processes. Assignments will emphasize effective communication through text and image.

PRODUCT DESIGN

This workshop introduces the field of product design. Students learn the creative problem-solving techniques product designers use to invent new products, and proceed through the process of invention, design, prototyping, and development of the next big thing. Through workshops, charrettes, demos, and studio work, participants develop new product concepts, build prototypes, and learn presentation techniques used by product designers.

REAL, IDEAL, & DECONSTRUCTED: ART HISTORY OF THE FIGURE

Through lectures, projects, and museum visits, students explore the arc of art history through the ways in which artists have engaged with the human form. Topics include the way that figurative art encodes ideas about beauty, ideal form, expressive feeling, and social values. Students work in small groups to research a topic related to the figure in art and create an “exhibition” that includes both art works and interpretive texts.

STRICTLY FIGURE: DRAWING FROM THE MODEL

This workshop challenges students to work in different drawing media such as bamboo reed pen, charcoal, and mixed media in a progression of tempos and moods to develop skills to convey the human figure as an interactive force in their art. Students produce a portfolio of figure drawings that range in style from the traditional to more modern and self-reflective approaches.

VIDEO: IMAGE, SOUND, AND MOTION

This workshop introduces basic techniques of video production and the creative process as it relates to the moving image. Students learn about lighting, camera technology, and video and sound editing. In addition to technical concerns, participants examine formal artistic principles and thematic approaches as well as collaborative production concepts.

VIRTUAL REALITY

Virtual Reality is currently one of the fastest expanding industries. This workshop serves as an introduction to the technology, methods and history of virtual and augmented reality through the lens of art making. Through various exercises, students will become familiar with the basic toolsets and workflows needed to create immersive experiences for film and interactive games.

WEB PORTFOLIO DEVELOPMENT

This workshop introduces the basic concepts of web design through the development of a personal portfolio website. Topics include an introduction to understanding web environments and technologies, site structures, navigation methods, online site development tools, and the creation of a fully functional website through the use of a content management system. Upon completion, students will be able to independently maintain their personal web space while developing, updating, and adding additional content over time.

This page was last updated on 12/07/2016.