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MPS UX Design Courses

View titles & descriptions for the UX Design (MPS) program's courses offered.

Click a Course's Title to read its description .

Course # Course Title Credits
MUXD5001 Residency I 0.50 credits
In residency I, students will be introduced to key aspects of UX design. Users and how they interact with content and systems, key aspects of UX design will be explored. Residency I occurs at the very beginning of the program and also includes cohort team building, a personal assessment, an introduction to technology, setting expectations for the program, an introduction to faculty and the industry. Industry focused activities include: • Collaborative Group Project ( a 2 day assignment facilitated by UXD faculty) • Panel discussion with the UX Advisory Group (Theme: The Changing Nature of the UX Industry)

User Experience Design Only

MUXD5002 Residency II 0.50 credits
Residency II occurs at the mid-point of the program and consists of additional cohort cohesion activities, a workshop on innovation and creativity as well as a Q&A session focused on connecting the first half of the curriculum to professional topics, and an introduction to the second half of the program and the final thesis. Activities include:Innovation and Creativity This two day workshop surveys concepts, tools, and techniques that promote innovation. Students engage in exercises designed to apply and test creative techniques. At the conclusion of the workshop students will have knowledge of and practice with of a number of approaches to creativity and inventive that can be applied through the second half of the program and into their careers.

User Experience Design Only

MUXD5003 Residency III 0.00 credits
Residency III occurs at the very end of the program and consists of final student presentations, assessment of thesis projects, and the program conclusion.

User Experience Design Only

MUXD5100 Foundations of UX Design 3.00 credits
The Foundations of UX Design course introduces students to the field of user experience. Course content is focused on applied practices from user research, information architecture, interaction design, visual design and usability. Students explore screen and page layout, organization, navigation, labeling, search and other core concepts and techniques such as user flows, wireframes, and content modeling.

User Experience Design Only

MUXD5101 Technology Intensive 1.00 credit
UX design skills require a solid knowledge of practical aspects of a number of digital tools, technologies, and resources. Student success in this program and beyond relies heavily upon students’ ability to successfully deploy the latest UX tools to create elegant and fully realized interfaces. Projects focus on building knowledge related to industry standard tools through a sequence of exercises employing the most relevant UX technology.

User Experience Design Only

MUXD5102 Human-Machine Interaction 3.00 credits
This course provides an overview and introduction to the nature of human to machine interaction. Students explore physical interactions between users and machines, such as visual, sound and haptic feedback. The course focuses on solving design problems using principles of cognitive psychology, linguistics, social sciences, and ethnography. Projects include practical exercises aimed at improving UX interfaces with special emphasis on effectiveness, efficiency and user satisfaction.

User Experience Design Only

MUXD5103 Prototyping 2.00 credits
Students in Prototyping create their first team-based digital UX prototype. The project is designed to synthesize all concepts previous addressed in the program and assist students to refine their skills and knowledge while introducing them to a facsimile of an industry style team environment. Teams work in a model production environment beginning with researching, brainstorming, modeling ideas, and combining, expanding, and refining concepts, and the creation of multiple drafts while seeking feedback from diverse groups of people, including end users, and clients. Teams are made up of individuals taking various industry roles such as designer, programmer, tester, etc. Prototypes go through a development stage, and alpha and beta stages toward a final design.

User Experience Design Only

MUXD5104 UX Business Basics 2.00 credits
A basic understanding of the business of UX is an essential skill for successful UX designers. This course provides a foundation of business knowledge including networking, marketing, budgeting, client and stakeholder relations, and business communications. Essential project management skills are also addressed. Students gain project management skills related to the creation of strategic plans, and the knowledge of professional workflow practices. Topics include project scope, time, cost, quality and human resource management techniques as applied to the UX industry. Students learn to design a project structure and obtain hands-on experience using project management software. Additional focus is placed leadership, teamwork and project risk management.

User Experience Design Only

MUXD5201 UX Design Lab I: Users 4.00 credits
UX Design Lab I: Users is a course designed to provide students with real world case-studies that illustrate challenges faced in the UX industry specifically related to end users. Students learned to construct personas or archetypal descriptions of users of a system and are an amalgamation of data collected from interviews with potential users and include details about behavior patterns, goals, skills, attitudes, and environments, and are combined with a number of fictional personal details to make the persona a realistic character. Students in UX Design Lab I learn research methods and strategies for considering unique, realistic user types as a means to make sound design decisions. Guided by how well results meet the needs of individual user personas, this course assists students to understand how effectively UX designers prioritize needs of a target population. Teamwork and collaboration are central aspects of this class which recreates industry processes with a special focus on user research and testing used in UX design companies.

User Experience Design Only

MUXD5202 UX Design Lab II: Utility 4.00 credits
UX Design Lab II: Utility builds on UX Design Lab I and is a similarly structured course. In the case of UX Design Lab II students are presented with real world case-studies that illustrate challenges faced in the UX industry specifically related to utility or ease of use. Focus is on user experience topics of learnability, functionality, elegance, clarity, efficiency, and information architecture. Conventions of use like challenge, flow, mastery, consistency, coherence, and control are evaluated and tested relative to the time users need to complete a particular task and learn how to operate the interface, as well as user satisfaction. Students also continue to develop their understanding of user research and testing. Projects in UX Design Lab II employ small work groups, modeled on current industry practices.

User Experience Design Only

MUXD5203 UX Design Lab III: Industry 5.00 credits
UX Design Lab III: The Industry Challenge integrates all the various concepts explored throughout the program. UX Design Lab III engages MICA’s industry partners and presents students with challenges faced by professionals in the UX industry. Students work in teams and are provided with access to the professional world they are about to enter. UX Professionals provide feedback, insight, encouragement, and critical analysis to students as they execute their projects. Like UX Design Lab I and II, UX Design Lab III focuses on team work and collaborative processes.

User Experience Design Only

MUXD5300 Thesis and Reflection 5.00 credits
As the final course in the MPS UXD program, Thesis and Reflection requires each student to create a final portfolio containing a thesis project from concept to a fully realized prototype. Students also provide documentation outlining their process for their design. Using research and materials developed over the course of the program, students work with a faculty advisor for guidance and critique during project development. They also prepare for presentations in Residency III, when their portfolio will be evaluated by faculty, program graduates, and peers.

User Experience Design Only