Studio concentration plan for 2012-13
The concentration in Game Arts will provide students with an understanding of the influence and potential of games within society, with a focus on their enormous ability to educate, critique and function as an art form. The curriculum will facilitate development of a critical language to evaluate games and play, expand the student’s use of drawing and painting into digital realms, and increase understanding of narrative and storytelling.
The Game Arts concentration consists of 15 credits, with students required to take two introductory courses: Game/Play and Concept Art. The remaining three courses will be chosen from a list approved by the coordinator. The concentration has two main areas of focus: Game Art and Game Design. The Game Art courses will focus on the conceptualization and production of game assets, while Game Design courses will focus on the theory and development of game systems.
Requirements for the Game Arts Concentration
|Course Title||Course #||Credits|
|Concept Art||IL 247||3|
|Game Arts Electives||9|
|Total Credits for the Game Arts Concentration||15|
Approved Elective Courses
- IDA 305 Game/Play 2: Digital Games
- IDA 315 Experimental Games
- IL 228 Character Design
- IL 230 Narrative: Words and Pictures
- IL 328 Advanced Character Design
- IL 333 Fantasy Art
- IL 346 Sequential Art and Character Development
- IL 347 Advanced Concept Art
To find out more abut game arts at MICA, visit games.mica.edu.