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Interdisciplinary Sculpture Course List

View titles & descriptions for the Interdisciplinary Sculpture department's courses.

Click a Course's Title to read its description .

Course # Course Title Credits
IS 200 Introduction to Sculpture 3 credits
Introduces the 3D format and exposes students to an overview of processes, tools, and materials used in sculpture. Students explore the relationship of ideas to materials and construction techniques. Prerequisite: FF 101. May not be repeated for credit.

Prerequisite: FF 101

IS 202 Introduction to Wood 3 credits
This course presents an opportunity to manipulate wood as a sculptural material. Slides, photographs, and books of contemporary wood sculpture are presented and discussed. Exercises in scale drawings and models help to understand and realize projects. Quick fastening and building construction techniques are covered as well as experiments with shaping, laminating, and finishing wood. The goal is to further individual creativity. Prerequisite: FF 101.

Prerequisite: FF 101

IS 205 Sculpture Workshop: Moldmaking 1.5 credits
Teaches the skills of mold making as a simple means of reproducing original work accurately, efficiently, and in any quantity using plaster piece molds and flexible rubber molds. Consists of demonstrations followed by individual instruction for each student. Students learn how to dye and cast plastic, cast both solid and hollow forms in plaster and wax, and how to prepare a pattern for metal casting in aluminum or bronze. All necessary materials can be purchased through the MICA store or will be available in the sculpture department. Prerequisite: FF 101 (Sculptural Forms)

Prerequisite: FF 101

IS 206 Matrl. Trans & Evol. of Ideas 1.5 credits
This intensive eight-week workshop uses evolution as a metaphor for a particular process of working through materials. “A periodic table” of elemental techniques particular to each material is discovered/uncovered. Then these techniques are used “molecularly,” in combination to make forms that as the weeks go on become more and more complex. The work is evolved over many generations through the selection and reproduction of “accidents.” Craft, for the purposes of this class, is defined by the ability to reproduce accidents. As the work evolves and fluency is established with the material, intention and accident become confused and it is more difficult to distinguish at any given moment between which aspects of the work are the result of the artist’s hand and which are the way they are due to the qualities/limitations of the ever-changing material. Prerequisite: FF 101 (Sculptural Forms)

Prerequisite: FF 101

IS 208 Prof Prac:Phtographing Artwork 1.5 credits
Do you want to learn to shoot better slides of your artwork? This class covers advanced camera use, films and filters, metering, controlling and modifying lights, and professional portfolio presentation. The emphasis is on a hands-on approach through demonstrations and assignments where students use their own cameras to shoot slides of their work. Students meet individually with the instructor to evaluate their work and solve specific problems. May not be repeated for credit. Two 1.5 credit workshops in the 3D area will combine to fulfill a 3-credit studio elective.

Prerequisite: FF 101

IS 209 Prof Pract: Grant Writing Wkp 1.5 credits
This class guides students through the application process for grants available to graduating seniors. Students decode the specific application guidelines and forms, set up a work schedule for completing applications, select and label slides, write a grant narrative, write a résumé with an exhibition history, and assemble the final grant package. Emphasizes a concrete, “how-to” approach; however, wider issues and techniques in grant writing are also discussed. May not be repeated for credit. Two 1.5 credit workshops in the 3D area will combine to fulfill a 3-credit studio elective.

Prerequisite: FF 101

IS 210 Prof. Pract: Self-Publishing 1.5 credits
Students use InDesign software to create brochures of their work, exhibition announcements and business cards. Discussion includes photo retouching, color management, artist statements, interviews or essays of student’s work, colophon acknowledgments and printing resources. The files can be applied to printed matter or the web. The course emphasizes a “DIY” approach.
IS 240 Social Practice Studio 3 credits
What is now called "social practice" in contemporary art has a long history rooted in the late 1960s, when artists like Allan Kaprow created participatory events called Happenings and Joseph Beuys coined the term "social sculpture." Both were inspired by the utopian desire to blur the boundaries between art and everyday life, as well as the democratic belief that everyone is an artist. As Beuys said, "every sphere of human activity, even peeling a potato, can be a work of art as long as it is a conscious act." These ideas have been elaborated by generations of artists associated with Fluxus, conceptual art, performance, site-specificity, and institutional critique. Since the 1970s, the legacy of social practice has been significantly shaped by the feminist politics of many women artists including Suzanne Lacy, Mierle Laderman Ukeles, and Martha Rosler. Reaching beyond the traditional studio production of objects, these artists aspire to transform social relationships, constructing aesthetic experiences and situations that use food, self-organized education, alternative economies, walking, conversation, and other forms of social cooperation as the material of art. This class will introduce students to the theory and practice of socially engaged art through a participatory process of research and co-learning. Working individually or in small groups, students will produce a series of projects that are informed by weekly readings, screenings, discussions, and field trips.

Prerequisite: FF 101

IS 260 Spatial Relations 3 credits
A sculptural exploration of space, environment, and atmosphere. The sculptor works with space similar to how a pilot navigates a plane, a wanderer takes a journey, or a chess player makes moves on a game board. The course explores how objects are located in space, how systems play into sculptural practice, how artists “map” space environmentally, and how the atmosphere surrounding objects can be visually charged. Students are encouraged to work across disciplines to develop their concepts by experimenting with materials, including light and sound and interaction in space. Through a series of studio assignments and readings, students develop skills to represent and manifest spatial concepts, perceptions, and experiences. The critical element in making a three-dimensional work of art or performance is how the artist defines, uses, occupies, and interprets space. Students create works that explore the aesthetic, corporeal, and philosophical issues of space. Open to all interdisciplinary sculpture students.

Prerequisite: FF 101

IS 266 Introduction to Newer Genres 3 credits
Offers a studio-laboratory environment for transdisciplinary, cross-media experimentations in time-based, performance, relational, video/electronic arts, installation, light/space, and locational/spatial practices. Students are encouraged to develop new methods and sites to realize their ideas and concepts through material, process, form, and technology. Through rigorous critiques, students investigate their artistic intentions and how these are executed through the work to create meaning. The objective of this course is to guide students toward a thorough understanding and articulation of their work within larger cultural, theoretical, and historical contexts. Importance is also placed on developing skills to documenting these genres through photographs, video, and other techniques. Prerequisite: FF 101 (Sculptural Forms)

Prerequisite: FF 101 or Post-Baccalaureate Standing

IS 271 Figurative Reflections 3 credits
This course provides a unique opportunity to combine life drawing and sculpture together. Focus revolves around in-depth study of the human figure, emphasizing anatomy structure, proportions, mass, and quick studies. Both disciplines enrich eye-hand coordination. At the end of each sculpture exercise students are encouraged to photograph their work. Sculpture credit only (not Drawing).

Prerequisite: FF 101

IS 272 Intro. to Figure Sculpture 3 credits
An introduction to the fundamentals of making both figures and portrait heads from models. Small quick clay sketches, bas-relief, and plaster waste mold techniques are covered. At the end of each exercise students are encouraged to photograph their work. May not be repeated for credit.

Prerequisite: FF 101

IS 280 Green Wood Working 3 credits
Green wood working is a technically advanced, specific study of wood as a sculptural medium. This study begins with a living tree or a freshly cut log. The living material of the tree is encountered directly. The class provides a means for furthering a safe technical mastery of raw wood. Students learn a combination of modern and traditional skills in modern milling (sawing logs into planks), drying and skills in wood bending, riving, and shaping. Hand tools and some power tools are covered. Prerequisite: IS 202.

Prerequisite: IS 202

IS 285 Metal Fab/Foundry Proc. 3 credits
The emphasis of this course is to introduce students to various metal working processes and materials. In this course students will develop technical metal working skills exploring steel fabrication, welding, and foundry procedures including casting aluminum and bronze. Students will begin working with microcrystalline wax and learn the lost wax ceramic shell investment casting process. It is expected that through mastery and the application of these processes as a means to an end, students will combine formal and conceptual subject matter to articulate their own artistic direction. Advanced Metal Fabrication and Foundry Procedures is an expansion upon the knowledge and techniques learned in Metal Fabrication and Foundry Procedures I. Students become an integral part of the studio and are expected to work toward developing a more cohesive body of work through more specific investigation and research. Prerequisite: IS 200 (Introduction to Sculpture)

Prerequisite: IS 200 (Intro to Sculpture) or Post-Baccalaureate student standing.

IS 287 Sustainable & Recyclable Mtrls 3 credits
The act of consuming is fundamental to living in a culture that thrives on capitalist ideals. In our society, consumer culture has had a negative effect on the natural environment and human well being due to irresponsible design. Eco-logical design can play a part in restoring our interconnectedness with the natural world. The Recyclable and Sustainable Materials workshop will explore materials and methods that promote sustainable and eco-logical solutions in art, design, architecture and fashion. We will examine designers and artists who play an integral role in promoting environmentally conscious products and concepts.

Prerequisite: FF 101

IS 290 From Nonsense to New Sense 3 credits
Nonsense has been used as a critical device throughout the history of modernism. Much of this critique was directed towards the following interrelated and overarching assumptions of the modernist project: (1) It is possible to completely and fully describe the world, and (2) in order to do that we must be able to see from more than one place or perspective at a time. Students work through these assumptions in their assignments. They attempt to make visible that doubling that is always already there, presupposed by our Cartesian language. To do this, they enter into their own specific nonsense. They have to “observe in order to see what they would see if they did not observe” (Wittgenstein). By looking at and making work that accounts for what frames the way they see, students begin to discover their own voice. Prerequisite: IS 200 (Introduction to Sculpture)

Prerequisite: IS 200

IS 308 Installations 3 credits
Focuses on the multiple histories involved in site-specific works that include architecture, media, and landscape, among others. Consideration is given to aesthetic, political, and poetic concerns that are part of the creation of “place”. Students are encouraged to explore beyond traditional art exhibition sites in order to understand how the content of work cannot be separated from its context. Model making and drawing are used as tools in the development of ideas and processes before full-scale work is created. Students need to be highly motivated and use their initiative in order to work in this context where focus is on creating a spatial experience rather than an individual object. Prerequisite: CE 200, FB 200, or IS 200.

Prerequisite: Introductory 3D course (CE 200/201 or FB 200 or IS 200 or IS 202)

IS 316 Baltimore Urban Farming 3 credits
This class will focus on the artistic, social, political and ecological issues of growing food in the city. We will start in mid winter by preparing seeds indoors and conducting a seminar on historical and present day issues of food production. We will look at how this activity has been approached by artists historically and look at the vast amount of new work in this area. This will be a project-based class and students will be asked to respond to this information with either a single or series of projects. We will partner with 6-8 urban farms where students will have an opportunity to learn practical gardening skills and each farms unique strengths and challenges.
IS 319 Public Art & Art Intervention 3 credits
Creative disruption of everyday life is inherent in the exploration of public art and art intervention. The creative process is affected by working outside of the privacy of one’s studio in a social sphere. These issues raise inherent questions: How does the artwork address situations and issues of concern to those who experience it? Does the work encourage wide-ranging conversations and collaborations while taking risks? Is critical reflection a priority? Students have the opportunity to consider this as they develop a series of unrelated works or a body of related ones. Individual interests determine the direction and content of the work. Slide lectures, readings, and class discussions complement individual investigations. Prerequisite: FF101 (Sculptural Forms) + 3 Credits of 200 Level 3D Coursework

Prerequisite: FF101+ 3 Credits of 200 Level 3D Coursework

IS 320 Digital Fabrication 3 credits
Digital fabrication practices have revolutionized design and manufacturing, and are literally reshaping the world around us. Increasingly these tools are being employed by artist to create works heretofore impossible or impractical to make. This class will be an exploration of computer-aided modes of fabrication and their integration into contemporary art and object making. A strong emphasis of this course will be technical training on the laser cutters, 3D printers, and CNC routers in MICA’s Digital Fabrication Studio. We will also spend a considerable amount of time working in CAD and CAM software, with a particular emphasis on Rhinoceros. We will also examine the affect of this technology on our understanding of space and material, the structure of our economy and modes of production, and other social and philosophical considerations.

Prerequisite: FF 210

IS 322 Collaborative Partnership 3 credits
Collaboration is a process of mutual transformation in which the collaborators, and thus the common work, are in some way changed. Most important, the creative process itself is transformed in a collaborative relationship. The focus of this course is to explore collaborative partnerships. How, why, with whom, and to what end does an artist become involved in this practice? Students are encouraged to consult, involve, or engage individuals or groups as a part of their creative work. In addition, studio work is augmented with readings, classroom discussions, and lectures focus on how one gathers professional and technical support, the many venues of public art, and the potential for community involvement. May not be repeated for credit.
IS 324 Masks and Headdresses 3 credits
Masks and headdresses have the power to transform one’s character. They make a statement about the nature of change. In this course, students explore the human body as a site and springboard for questioning art, gender, or politics. These issues are addressed while exploring a variety of materials and techniques. Armature and construction methods are introduced through video demonstrations and hands-on experimentation. Slide lectures provide historical, contemporary, and cultural background information. Students are graded on their individual progress and in comparison with other students, as well as on their participation in weekly class discussions and critiques. Attendance counts. Supply costs vary depending upon the scope and scale of individual creations. Prerequisite: 3 credits of 200-level 3D coursework. May not be repeated for credit.

Prerequisite: 3 Credits of 200 Level 3D Coursework

IS 326 Conversations as Muse 3 credits
A guiding spirit or a source of inspiration, often in the form of dialogue, engages one to muse and become absorbed in self- and other-referential thought. In this studio class students work, converse, and imagine with targeted audiences from areas outside the immediate MICA community in a concerted effort to take an active, collaborative, and reciprocal role in community engagement. Students develop ideas for their proposed projects after extensively researching possibilities and conducting self-directed outreach with a given group. Recent projects have worked with the Men’s Center in East Baltimore, the Water Treatment Plant in Baltimore, and Baltimore Act Up. Students are encouraged to work collaboratively with the understanding that their artwork will become a critical voice in the engagement with and empowerment of the public sphere. Projects may take the form of site-specific work in or around the City of Baltimore, community collaborations, performances, tours, or other types of interventions.
IS 331 Puppets and Prosthetics 3 credits
In an attempt to explore notions of reality, metaphor, and myth, students create works that subvert, enhance, extend, or replace our notions of the human form. Students examine a broad range of work, from the gigantic puppets of Royal de Luxe to the work of Matthew Barney, starting with the clown nose—a simple gesture with wide-ranging cultural implications of identity. In addition to studio work, this class employs readings, films, and slides to explore the use of performative objects and prosthetics devices in contemporary culture. May not be repeated for credit.

Prerequisite: 3 Credits of 200 Level 3D Coursework

IS 333 Warped Wood 3 credits
Students make sculptures that have been conceived to demonstrate permanent bends and controlled warps through the use of stacked lamination, heat, and steam techniques. They experiment with pressing methods and determine and document the compressibility ratios and stress range of several species of lumber. Students build some equipment needed for the bending process. Prerequisite: IS202. Lab fee: $75. May not be repeated for credit.

Prerequisite: IS 202

IS 334 Advanced Wood: Primal Instinct 3 credits
This course features 17th-century woodworking techniques to build sculpture of green wood. Green wood is lumber taken directly from a freshly cut log and is softer and much more pliable than commercially available dried wood. The goal of the course is to expand the possibilities of sculpture making by the direct manipulation of raw material. This study focuses on the primal reality of this raw material and the use of hand tools as a fundamental expressive force for realizing sculptural idea. Basic skills and an understanding of traditional woodworking concepts are developed by first learning to split, shape, and join green wood. This process allows students to work much more quickly and spontaneously than possible with dried lumber. Students make some tools and equipment necessary for the process of green woodworking. Prerequisite: IS 202. Lab fee: $50. May not be repeated for credit.

Prerequisite: IS 202

IS 335 Robotic Arts: Motion & Motors 3 credits
This class will focus on digital kinetics and smart motor control for robotic art. Using the arduino microcontroller, students will learn how to use servo motors, stepper motors, reversible dc motors, solenoids, and ac motors. In addition to motor control, programming the arduino and the use of sensors will be covered. Students will produce a final project. Studio work will be supplemented by lecture/presentations, video, critiques, and readings.

Prerequisite: IA/IDA 277, Permission of Department Chair, or Graduate Standing

IS 345 Sound Installation Art 3 credits
Sound Installation Art is a studio introduction to the sonic possibilities of a three dimensional space while also considering sound as an independent sculptural medium. The course will address the use of sound in a variety of media including photography, drawing, video, performance and sculptural materials. Concepts of interactivity, site specific sound art, net-worked sound installation and kinetic sound sculpture will also be covered. Prerequisite: IDA 202 (Into to Sound) or IDA 230 (Sound Art) or Permission of Instructor.

Prerequisite: IA/IDA 202 or IA/IDA 230

IS 355 Water Works 3 credits
Water is everywhere before it is somewhere. This studio will address water; the physical substance, the subject of local and global politics and the substance celebrated and ritualized in everyday practice across many cultures. Water’s connections to East Baltimore will be the aesthetic, social and environmental subject of our inquiry. A portion of this course will be situated in East Baltimore, utilizing the resources at MICAPLACE. The course begins with team workshops and individual research. Final projects may be sculptural, design-based or social driven objects, spaces or events. Students in ENV # and IS 310 will research issues and actors, map their findings, geography and ideas; and envision individual or group projects that address water in community, ecology and culture. Collaborations are encouraged.

Prerequisite: FF 101 and either CE 200/201, FB 200, IS 200, IS 282, or IS 202

IS 360 The Object of Networks 3 credits
From everyday exchanges on Facebook to ambiguous fears of Al-Qaeda, we live in an era shaped by networks. This course addresses the “object of networks” in two separate, but related, senses. We consider the purpose of networks and examine how they function. We explore the social, political, and technological implications of different network structures. In the second sense of the title, this course examines the object as it exists and functions within networks. We explore how objects in networks create us as subjects and shape our world. This class is academically rigorous, but as a studio course, we also apply and advance these ideas through making objects. To challenge this notion of the object, nontraditional media and artistic approaches are explored and supported. Prerequisite: FF 101 (Sculptural Forms)

Prerequisite: FF 101

IS 365 Exploited Trad/ Expanded Pract 3 credits
Using wood as a primary medium this course features skill building and material knowledge. Sculptural idea and conceptual rigor will be generated and informed largely through direct involvement with objects, materials and ways of making. Through an emphasis on the ways in which material relationships and fabrication methods can inform the content of the work. Though grounded in traditional craft, more varied and experimental or irrational relationships will be sought to determine unexpected narratives. Students will be encouraged to find or invent new ways of working or fastening materials and objects. Students will be challenged to discover appropriate means for making any particular expressive arrangement. The safe and proper use of wood shop tools will be a primary feature of this class. Students will increase creative freedom by an expanded knowledge of materials and greater proficiency in the use of hand tools and some power tools; (e.g.. Routers, jig saws, circular saws and some stationary tools.)" Prerequisite: IS 202.

Prerequisite: IS 202

IS 368 Time Based Art 3 credits
Art takes time to be made, and may, as well, rely on timing to be exhibited. Often the most enigmatic artworks become imbued with meaning over long periods of time—hopefully not to be forgotten. A work may cause one to relive a past event or to experience a premonition of the future. A work may make one aware of time passing at a particular speed, or feel that time has been standing still for centuries. This course will vary in its emphasis each semester, focusing on sound, performance, or process. Prerequisite: 3 credits of 200-level 3D coursework. May be repeated for credit with approval from chair.

Prerequisite: 3 Credits of 200 Level 3D Coursework

IS 368A Time Based Art: Kinetics 3 credits
Focuses on sculpture that moves mechanically. Students build objects that move themselves or move by human power. Existing machines will be salvaged, recombined, and re-contextualized. Electric motors and control circuitry will be used. Classical movements such as gears, pulleys, cams, ramps, spiral drives, etc., will be discussed. Performance, installation and interactivity are options for the presentation of moving artworks. Visual impact, physical movement, ergonomics, sound, and safety are criteria for student projects. Prerequisite: 200-level 3D course

Prerequisite: 3 Credits of 200 Level 3D Coursework

IS 370 Publishing as Form 3 credits
From Guttenberg's invention of movable type in the 15th century to the American government’s development of the Internet in the 20th century, publishing- or making ideas public and disseminated across cultures- has played a leading role in the progression of civilization. We will look critically and formally at publishing as a medium for the production of art. From books and blogs to posters and flyers to performances and exhibitions, we will examine significant works from the Age of Enlightenment to the media we consumed right before we entered the classroom. We will visit art book fairs, publishers, print shops, industrial printing presses, libraries, performance and exhibition spaces. We will make our own publications; InDesign will be taught; basic bookbinding will be demonstrated; we will make gifs, videos, and texts and put them online; and we will publicly perform something. The course will culminate with the production of a collective project that exists in print, online, and in real life.

Prerequisite: FF 210

IS 372 Inter/Adv Figure Sculpture 3 credits
This course is a direct continuation in the development of figurative modeling using all applied principles from both Intro. to Figure and Figurative Reflections classes. Advanced students will be encouraged and instructed to model a life-size figure over the entire semester. Options for intermediate students will focus on two, three and four week lessons of portrait and half life-size figure studies. Prerequisite: grade of B or better in IS 272.

Prerequisite: Grade of B or better in IS 272 Introduction to Figure Sculpture

IS 374 Expanded Format Sculpture 3 credits
Allows students to develop work that engages in the temporal, spatial, and contextual parameters of sculpture. Expanding on traditional sculptural practices and embracing new techniques and media, this class builds upon traditional foundations to evolve each student’s independent work into contemporary site specific and site responsive work. Prerequisite: FF 101 and 3 credits of 200-level 3D. May not be repeated for credit.

Prerequisite: FF101 and 3 credits of 200-level 3D coursework or Post-Baccalaureate student standing

IS 378 Performance/ Action/ Event 3 credits
This course locates itself at the intersection of performance and the visual arts, where the boundary between gesture, action, and object is often indistinguishable. Performance emphasizes the body as material and medium, extending the formal boundaries of visual art into time, space, and movement. Performance also relies on the performer/audience relationship. Through a combination of survey, workshops, and projects, students follow the trail of performance art in an effort to develop a visual vocabulary that engages both artist and spectator in the active creation of a work of art. Prerequisite: 3 credits of 200-level 3D coursework. May not be repeated for credit.

Prerequisite: 3 Credits of 200 Level 3D Coursework

IS 384 Expanded Format II 3 credits
By working from either a researched-based practice, or by deepening a material investigation, this course will allow students to evolve their own independent work. Expanding on traditional sculptural practices students will embrace new techniques, media and the performative aspects of making “sculpture” to develop unpredicted perspectives on the temporal, spatial and contextual parameters of sculpture. This course will also utilize site-specificity and site-responsiveness as generators for subverting preconceived ideas of how sculpture can function.

Prerequisite: FF 101

IS 398 IS Independent Study 3 credits
For students wishing to work with a particular instructor on subject matter not covered by regularly scheduled classes, a special independent study class may be taken. A contract is required, including signatures of the instructor and the student's department chair. This class may not be used to substitute for a department's core requirement or senior thesis / senior independent. A learning contract is required before registration. Minimum of junior class standing and a 3.0 GPA is required.

Prerequisite: students at the Junior/Senior level with a Cumulative Grade Point Average of at least 3.000

IS 410 Junior/Senior Studio 3 credits
Each semester, one or more visiting artists of recognition are invited to the MICA campus to work with a small group of seniors in their final semester of study. Students work with the artist(s) via studio critiques and informal discussions both individually and as a group. This course is intended to offer juniors and seniors contact with independent artists, to exchange views and opinions, as well as the opportunity to further their familiarity with the issues and strategies facing artists today. Prerequisite: Juniors and Seniors only.

Juniors and Seniors only.

IS 425 Concrete Culture 3 credits
The urban environment is a complex blend of structures: physical, political, economic and cultural to name a few. The city’s smells, sounds, textures, and shapes; its development and decay; its architecture, surfaces, and interfaces; its spaces, places, and non-places; its economies and racial divisions all compose a complex text that is read through cultural/historical context, personal experience and materiality. Readings, films, lectures and discussions will augment students’ inquiries into the ways in which the urban fabric becomes site, inspiration and material for individual studio projects that may traverse many genres from site-specific to object-based works. Students will learn technical proficiency in the three major methods of working with concrete but will also be encouraged to alternative materials and methods in producing work in the urban context including examining the methods of the media and consumerist strategies in the urban environment. Prerequisite: 3 credits of 200-level IS

Prerequisite: 3 credits of 200-level IS

IS 440 Reality TV 3 credits
Reality is in a constant state of contention. Plato maintained that man lived in a world of shadows unable to see the mechanizations from which they emanated. Contemporary theorist Jean Baudrillard has proposed that reality is in a phase of displacement where it is constantly being reconstituted by simulations of what is real. In either case, our concept of reality is in part shaped through media. In this course we will focus on reality(and it’s contrapositive: fantasy, fiction and dreams) and how this has been explored in the traditions of documentary, video art , reality television and the web. We will examine the construction and phenomena of reality, identity and desire in the 21st century specifically related to time-based mediums such as video, sound and the internet. Through readings, lectures, films and discussion students will explore the methods of mass media as well as a critique of the media in the development of studio works. Historical and theoretical contexts will be examined including (but not limited to), the Situationists; pioneers in video work; and the advent of digital and web technologies. Emphasis will be placed on video installation, video and digital sculpture and web-based works. Introductory instruction in Final Cut Pro and Flash will be included as well as utilizing/exploring web-based media such as YouTube, blogs and so forth. Open to graduate and undergraduate, students in all majors. Pre: IS 200 or IS 266 or permission of the instructor

Prerequisite: IS 200 or IS 266

IS 451 Material Libraries 3 credits
Encourages students to collect and develop a library of physical materials, sound, video, or other forms of documentation. Expanding on the idea of an artist’s palette, a material library focuses on organized objects, parts, samples, documentation, and concepts. The class will consider structures such as archives, libraries, catalogs, and palettes as ways to more thoroughly develop the students’ artistic research. The semester will begin with lectures, visiting artists, and field trips that present a variety of different types of categorizations. Students will individually or collectively develop their own material libraries leading up to an end-of-semester exhibition. For the final project students will resource their collections to create a visual, spatial, or multimedia project that applies their research in strategic and innovative ways.

Students must be an Undergraduate at the Sophomore level or higher, or be a Graduate or Post-Bac student.

IS 455 Ritual, Reliquaries, & Enshrin 3 credits
Reliquaries form a bond between heaven and earth, linking humankind to ritual and devotional practices. Historically, artists used earthly materials to reconstruct the heavenly power of sacred objects, as well as tombs, shrines and places of worship. Relationships toward art and holiness will be explored as a means to understand art objects, which were fashioned in direct response to human needs, beliefs, and values. Students will develop ideas for their artwork after researching shrines and relics, both historical and contemporary. Work may be two or three- dimensional, site-specific, community based, a performance, pilgrimage, or other form of art intervention. One may consider working collaboratively or alone.

Prerequisite: 3 Credits of 200 Level 3D Coursework

IS 498 Senior Independent 6 credits
Students will develop a coherent body of work completed during the senior year for final presentation to a jury selected from the sculptural studies faculty. Periodic critiques to discuss progress, content, and process are conducted by faculty and invited critics.

Prerequisite: SS 300

IS 499 Senior Independent II 6 credits
This course is a continuation of IS 400 leading to the final senior show. Periodic critiques. Open to Sculpture and General Sculpture majors only.

Prerequisite: SS 300

SS 300 Junior Seminar 3 credits
This seminar for juniors working in IS, FIB, CE will create an environment of dialogue, interaction and collaboration where they develop distinct aesthetic positions while investigating their individual themes and the media, forms, structures, processes and procedures used. Students will critically interact with their artworks, documenting thematic aspects through still photos, video clips, etc. along with corresponding interactive writings. Next they’ll collate correlated information, such as other artists’ artworks plus anything else that contextualizes and elaborates on individual themes. Then they’ll arrange it all within a distinct “construct” typifying their personal “Visual Verbal Journey”. The idea is to create a “place” where you, your artworks, correlative situations, and interactive writings can imaginatively coexist in constant renewal, continuously generating new thoughts and new possibilities for new ways of working with your themes. Weekly in-class teacher and student presentations will be “housed” at a student website using PmWiki with its collaborative authoring function providing us with an extensive collection of readings, writings and critiquing representative of the aesthetic diversity of the class.

Juniors and Seniors only.

SS 415 Digital Fab: Studio Research 3 credits
Digital Fabrication Studio Research is an advanced course in digital fabrication that explores specific topics through project-based research. Workshops, lectures, online learning modules, and other programming establish the background and supporting skills required for the theme of that semester’s class. With this foundation, students pursue research regarding the development of new digital fabrication processes (hardware/software/materials) or creative applications of existing technologies. Projects will often be advanced through interdisciplinary collaborative teams, and students will work across departments at MICA and often with others outside of the school. Learning and implementing effective methodologies, protocols, and tools for collaborative research will be a significant aspect of the course. Student will develop and maintain a process portfolio that will serve as an effective support for “publishing” this research, which may take a variety of forms. Themes for the class will vary each semester and will include topics such as 3D printer development, experimental robotic fabrication, parametric weaving, material exploration and development, biomimetics, biofabrication, algorithmic fabrication, experimental 3D input methods, or open research.

Prerequisite: IS 320 or AD320(before Fall 2014)/AD 351 (Fall 2014 and after), or permission of instructor.