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Animation Course List (2012-13)

View titles & descriptions for the Animation department's courses offered.

Click a Course's Title to read its description .

Course #Course TitleCredits
AN 202 Introduction to 2D Animation 3 credits
3 credits. Arcadias. Offered fall, spring. This introduction to the art of 2D hand-drawn animation familiarizes students with the principles of animation and teaches them to create strong believable animations by developing a sense of observation, timing, and motion. A good understanding of how to represent movement is an important foundation for using computers and technology to their full potential. This class also emphasizes artistic and aesthetic creativity, intending to push the boundaries of the imagination, to think out of the box and to familiarize students with storytelling. Prerequisite: FF 210

Prerequisite: Earned credit or concurrent enrollment in FF 210 (Electronic Media and Culture)

AN 203 Intro to 3D Computer Animation 3 credits
3 credits. Lipscher. Offered fall, spring, summer. This introductory level course initiates students to the enormous creative capabilities of the 3DStudio Max program. From a basic understanding of the program’s operation, students learn to visualize, plan, and model in three-dimensional space as well as explore its animation capabilities. This powerful and sophisticated tool can be a great help to sculptors, designers, architects, and ceramic, wood, fiber, and installation artists to develop and enhance their studio concepts. Prerequisite: FF 210.

Prerequisite: FF 210 (Electronic Media and Culture)

AN 225 Stop-Motion Animation 3 credits
3 credits. Marchand. Offered occasionally. In this hands-on animation class, students get the opportunity to explore a number of animation techniques such as painting on glass, sand animation, cut-out animation, and clay animation. According to their own level, new students learn how to develop a sense of motion and timing through direct manipulation under the camera and simple assignments. Experimentation is encouraged in order to develop a personal style. Prerequisite: FF 210.

Prerequisite: Earned credit or concurrent enrollment in FF 210 (Electronic Media and Culture)

AN 230 Intro to Animation Systems 3 credits
3 credits. Sheridan. Offered occasionally. Introduces the core technologies, software tools, I/O systems, and presentation environments used in contemporary animation. Through a combination of hands-on projects, group activities, and system demonstrations, students learn to understand and effectively exploit the wide range of rapidly changing creative opportunities available to contemporary animators. Emphasizes helping students integrate diverse systems to capture their thoughts, produce engaging animated ideas, and present the results effectively. Prerequisite: : EA210/FF210. Intended for animation majors but open to all.

Prerequisite: FF 210 (Electronic Media and Culture)

AN 255 Digital Tools for Animation 3 credits
This class covers the different programs that will be necessary for animators to deliver or produce their animation. Programs include After Effects, Premiere, Flash, sound work and more.

Pre: Earned credit or concurrent enrollment in AN 202 (Intro to 2D Animation) or AN 203 (Intro to 3D Animation)

AN 257 Research in 3-D Scanning 3 credits
This research course is being offered through a partnership between MICA and Direct Dimensions. Direct Dimensions is a leading company which specializes in 3D scanning technologies. They build scanners capable of scanning anything from a fingerprint to a battleship. They are also involved in working with numerous artists around the country. One of their latest projects was working with Jeff Koons. Students will learn to use various types of scanning equipment and software. Projects range from scanning the human form into the computer to developing and building 3D models and sculpture for scannings. To be enrolled in this research course, students must complete and submit an application. Enrollment is limited to 10 students. For more information, please see your Department Chair or Rich Lipscher in the Experimental Animation Department.
AN 280 Sophomore Animation Seminar 3 credits
3 credits. Sheridan. Offered spring. Introduces the various career paths available to animators; prepares students to express themselves effectively, work well with others, and plan successfully for a professional future. Required for and intended for sophomore animation majors.
AN 302 Advanced 2D Animation 3 credits
3 credits. Arcadias. Offered fall, spring. This course is about developing a personal voice and also animation film directing from research to post-production. Students explore different themes used in animation films as a way of thinking in depth about the meaning and making of animation. This class works as an open studio. Prerequisite: AN 202.

Prerequisite: AN 202 (Introduction to 2D Animation)

AN 303 3D Computer Animation II 3 credits
3 credits. Lipscher. Offered fall, spring. Taught from a sculptural perspective, this course enables students to experience in depth the sophisticated modeling, rendering, and animation capabilities of the 3D Studio Max program. As they develop greater understanding of the many potentials of this powerful tool (e.g., surface mapping, camera and lighting techniques, and key framer and video post editing functions for animation), students are encouraged to work towards their own personal goals and interests. These may relate directly to their current studio work or as independent research in digital imaging. Prerequisite: AN 203.

Prerequisite: AN 203 (Intro to 3D Computer Animation)

AN 304 3D Modeling Landscape 3 credits
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Prerequisite: AN 203 (Intro to 3D Computer Animation)

AN 305 Advanced 3D Open Studio 3 credits
NULL

Prerequisite: AN 203 (Intro to 3D Computer Animation)

AN 306 Character Modeling 3 credits
The objective of this class is to provide students with the basic fundamental skill sets of 3D modeling, texturing in 3D Studio MAX. The major topics covered will be: •How to give your character personality through visual clues. •How to create visually compelling characters that are modeled efficiently. •The purpose of normal maps and there usefulness in sculpting organic objects. •Sculpting high resolution figures in Mudbox and ZBrush. Applying animation to the character

Pre: AN202 and AN302

AN 310 Systems and Programming 3 credits
3 credits. Sheridan. Offered spring. This course introduces students to the core technical concepts and systems that make the digital arts possible. Using a case-study approach, students gain an understanding of the theoretical and material aspects of the computer hardware, software, programming, and input-output systems that simultaneously enable and constrain their creative processes. The system integration, maintenance, cost, and control issues that confront artists who use multimedia digital technologies in gallery, installation, and performance settings are also explored.

MA in Digital Arts Students Only

AN 316 3D Video Game Character Devel 3 credits
3 credits. Sheppard. Offered occasionally
AN 320 Animation Wrkshp I 1 credit
1 credit. Staff. Offered Fall & Spring.

Pre: Earned credit or concurrent enrollment in AN 202 (Intro to 2D Animation) or AN 203 (Intro to 3D Animation)

AN 320A Wrkshp: Drawing for Animators 1 credit
1 credit. Staff. Offered fall, spring. This workshop teaches a dynamic way of drawing people, animals, scenes-in the light of motion and through observation and acting games. This workshop changes each semester with a relevant topic and in-depth instruction. Prerequisite: Credit earned or concurrent enrollment in FF210. Meets for five weeks.

Prerequisite: Students must have earned credit in or be concurrently enrolled in FF210 (Electronic Media and Culture)

AN 320B Wrkshp: Storyboarding for Anim 3 credits
1 credit. Staff. Offered fall, spring. Workshop focusing on how to translate a story into a visual form to make an animation film. Students learn how to break a short script into sequences and scenes and how to apply basic elements of cinematography through sketches. This workshop changes each semester with a relevant topic and in-depth instruction. Prerequisite: Credit earned or concurrent enrollment in FF 210. Meets for five weeks.

Prerequisite: Students must have earned credit in or be concurrently enrolled in FF210 (Electronic Media and Culture)

AN 321 Animation Wrkshp II 1 credit
1 credit. Staff. Offered Fall & Spring.

Pre: Earned credit or concurrent enrollment in AN 202 (Intro to 2D Animation) or AN 203 (Intro to 3D Animation)

AN 321A Wrkshp: Landscape Animation 1 credit
1 credit. Staff. Offered fall, spring. From the land art concept, the process consists in direct interventions on real landscapes, urban scenes, or interiors to make animation. Students learn to use surroundings and daily objects as possible actors of a short animated film, learn how tell stories with them using imagination and the sense of observation. This workshop changes each semester with a relevant topic and in-depth instruction. Prerequisite: Credit earned or concurrent enrollment in FF 210. Field trip required. Meets for five weeks.

Prerequisite: Students must have earned credit in or be concurrently enrolled in FF210 (Electronic Media and Culture)

AN 321B Storytelling for Animators 1 credit
1 credit. Staff. Offered fall, spring. From the land art concept, the process consists in direct interventions on real landscapes, urban scenes, or interiors to make animation. Students learn to use surroundings and daily objects as possible actors of a short animated film, and learn how to tell stories with them using imagination and the sense of observation. This workshop changes each semester with a relevant topic and in-depth instruction. Prerequisite: Credit earned or concurrent enrollment in FF 210. Meets for five weeks

Prerequisite: Students must have earned credit in or be concurrently enrolled in FF210 (Electronic Media and Culture)

AN 322 Animation Wrkshp III 1 credit
1 credit. Staff. Offered Fall and Spring.

Pre: Earned credit or concurrent enrollment in AN 202 (Intro to 2D Animation) or AN 203 (Intro to 3D Animation)

AN 322A Wrkshp: Rotoscopy 1 credit
1 credit. Staff. Offered fall, spring. Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films Students use real footage and software such as Flash, After Effects, or Photoshop to create sequences of rotoscopy while learning how to use reality and transform it into animation. This workshop changes each semester with a relevant topic and in-depth instruction. Prerequisite: Credit earned or concurrent enrollment in FF 210. Meets for five weeks.

Prerequisite: Students must have earned credit in or be concurrently enrolled in FF210 (Electronic Media and Culture)

AN 322B Character Develp for Animators 1 credit
1 credit. Staff. Offered fall, spring. Focuses on the graphic research phase of an animation project such as character design, set design or atmosphere sketches in order to create “the look and feel” of a film. This workshop changes each semester with a relevant topic and in-depth instruction. Prerequisite: Credit earned or concurrent enrollment in FF 210. Meets for five weeks.

Prerequisite: Students must have earned credit in or be concurrently enrolled in FF210 (Electronic Media and Culture)

AN 334 Virtual to Real:Rapid Prototyp 3 credits
3 credits. Lipscher. Offered fall. Explores the expressive potential and technical underpinnings of the computer rapid prototyping processes such as 3D printing and laser cutting that are transforming the way artists create objects and think about what is “real.” Students begin by producing virtual objects using software such as SolidWorks, and then proceed to realize the objects in thephysical world using one or more rapid prototyping systems. Students produce items ranging from poseable action figures to models of utilitarian objects such as furniture or articulated sculptural forms that can be used in kinetic artworks. Prerequisite: AN 203.

Prerequisite: AN 203 (Intro to 3D Computer Animation)

AN 340 Stop-Motion Open Studio 3 credits
If you've always dreamed of making that special animation film, this is your chance. This class is open to any student from any level with an animation project they want to develop under the guidance of the instructor. No formal animation training necessary. Seniors from other departments or graduate students are very welcome.
AN 345 Animation Pre-Production 3 credits
This class covers the preliminary steps of producing an animation film from storyboarding, to concept art, to character design to layout.

Prerequisite: AN 202 (Introduction to 2D Animation)

AN 350 Animation Production 3 credits
In this class students will collaborate on the production of a short animation film and thus get a chance to go through the different steps of producing an animated film up to the final copy. The project will be selected from the AN345 pre-production class. This class is open to 2D and 3D animators but 2D techniques will be favored as the instructor is a 2D practitioner.

Prerequite: AN 202 (2D Animation) or AN 203 (3D Animation) and AN 345 (Animation Pre-Production)

AN 363 2D Character Animation 3 credits
3 credits. Arcadias. Offered fall. Introduces students to the process of creating effective animated characters. Students learn to articulate a character’s persona and embody that persona in appropriate movements and gestures by producing a series of short animations that explore a character’s temperament, behavior, expression, timing, balance, mood, and attitude. Students also experiment with acting techniques that will help them create memorable animations that engage and excite audiences. Prerequisite: AN 202, 203.

Prerequisite: AN 202 (Introduction to 2D Animation)

AN 364 3D Character Animation 3 credits
3 credits. Staff. Offered fall or spring. Designed to give animators insight into the method of 3D character animation based on the classical principles of 2D animation. The class focuses on the development and movement of 3D characters within a narrative structure. Narratives are provided in order to explore and develop visual acting, staging, physical weight, and emotion in 3D space. The fundamentals of 3D character modeling, rigging, and texturing to achieve believable movement are taught using 3DStudio Max by Autodesk. The concepts and techniques discussed throughout the course transcend the specifics of any software application. Students acquire 3D character theory and knowledge that can be deployed in any 3D character platform environment.
AN 380 Junior Animation Seminar 3 credits
Provides an opportunity for students to research specific animation career options in depth while learning to present themselves and their work more effectively. Students also begin planning for their senior thesis projects in this class. Required for and intended for junior animation majors.

Animation Majors at the Junior level only

AN 398 Animation Indep. Study 1.5-3 credits
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Prerequisite: students at the Junior/Senior level with a Cumulative Grade Point Average of at least 3.000

AN 498 Animation Senior Thesis I 6 credits
3 credits. Staff. Offered fall. During senior thesis, students develop and produce a senior project that reflects the creative skills and technical expertise acquired over the past three years. This thesis serves as the basis of the student’s professional portfolio. Each successfully completed animation is screened in Falvey Hall as part of the campus-wide Commencement Exhibition. Students also plan installations to showcase their work as part of that exhibition. The first semester is spent designing and developing individual projects. Once projects are approved, students complete and document the pre-production and early production phase of their senior project. Required for and intended for senior animation majors.

Animation Majors at the Senior level only

AN 499 Animation Senior Thesis II 6 credits
3 credits. Staff. Offered spring. During the second semester of the year-long senior thesis class, students complete and document the production and post-production phase of their senior project and put together their installation for the Commencement Exhibition. Additionally, students prepare promotional materials, including an artist statement, a résumé, a portfolio for the web and/or a demo reel for future employers. Students present their work to faculty, guests, and peers. All senior projects are exhibited at MICA Commencement Exhibition. Required for and intended for senior animation majors.

Animation Majors at the Senior level only