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| AN 202 - Intro to 2D Computer Animation |
3 |
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| This course offers students the opportunity to explore the possibilities of creating art that moves in time and space. From developing storyboards to combining imagery with sound, voice and music, students examine time-based terminology and techniques while applying their drawing and painting skills in a new way. Prerequisite: EA 210 |
| AN 5203 - Intro to 3D Computer Animation |
3 |
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| This introductory level course initiates students to the enormous creative capabilities of the 3D Studio Max program. From a basic understanding of the program’s operation, students learn to visualize, plan and model in three-dimensional space as well as explore its animation capabilities. This powerful and sophisticated tool can be a great help to sculptors; designers; architects; and ceramic, wood fiber and installation artists to develop and enhance their studio concepts. Prerequisite: EA 210 |
| AN 280 - Sophomore Animation Seminar |
3 |
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| 3 credits. Sheridan. Offered spring |
| One of the following 2 courses |
3 |
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| Computer Animation II: 2D |
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| AN 303 - 3D Computer Animation II |
3 |
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| Taught from a sculptural perspective, this course enables students to experience in depth the sophisticated modeling, rendering, and animation capabilities of the 3-D Studio Max program. As they develop greater understanding of the many potentials of this powerful tool (e.g. surface mapping, camera and lighting techniques, key framer and video post editing functions for animation), students are encouraged to work towards their own personal goals and directions. These may relate directly to their current studio work or as independent research in digital imaging. Prerequisite: AN 203 |
| AN 363 - 2D Character Animation |
3 |
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| 3 credits. Staff. Offered fall This course will introduce students to the process of creating effective animated characters. Students will learn to articulate a character’s persona and embody that persona in appropriate movement and gestures by producing a series of short animations that explore a character’s temperament, behavior, expression, timing, balance, mood and attitude. Students will also experiment with acting techniques that will help them create memorable animations that will engage and excite audiences. Prerequisite: AN 202 or permission. |
| AN 364 - 3D Character Animation |
3 |
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| 3 credits. Sheppard. Offered Spring. The course is designed to give animators insight into the methodology of 3D Character Animation based on the classical principles of 2D animation. The class will focus on the development and movement of 3D characters within a narrative structure. Narratives will be provided in order to explore and develop, visual acting, staging, physical weight, and emotion in 3D space. The fundamentals of 3D character modeling, rigging and texturing to achieve believable movement will be taught using 3D Studio Max by Autodesk. The concepts and techniques discussed throughout the course will transcend the specifics of any software application. Students will acquire 3D character theory and knowledge that can be deployed in any 3D character platform environment. Pre-requisites: AN 203 or permission. |
| AN 320 - Computer Animation Wrkshp I |
1 |
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| 1 credit. Staff. Offered Fall & Spring. Box Modeling with 3D Studio Max (Wks: 1-5) This five week workshop is designed to give focus, in-depth instruction in 3D polygonal subdivision modeling techniques. Using 3DStudio Max by Autodesk, the class will examine different approaches to modeling organic forms, mechanical structures, and 3D Characters. Students will also learn methods for creating wireframe models that are optimized for animation and deformation. Emphasis is placed on mastery and proficiency of techniques and tools used to create 3D models. Pre-requisites: AN 203 or permission. |
| AN 321 - Computer Animation Wrkshp II |
1 |
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| 1 credit. Staff. Offered Fall & Spring. Materials & Texture Mapping in 3DStudio Max (wks:6-10) This five week workshop explores ways to create and properly apply textures to 3D models in 3DStudio Max by Autodesk. The class will investigate how to effectively replicate the characteristics of every day materials such as stone, wood, metal, glass, plant material and flesh in virtual 3D. Students will create textures using digitally painted images, photographs, and procedural maps. The class will also explore how distinctive visual styles can be achieved through the use of materials, lighting and rendering. Pre-requisites: AN 203 or permission. |
| AN 322 - Computer Animation Wrkshp III |
1 |
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| 1 credit. Staff. Offered Fall and Spring. 3D Character Rigging (wks:11-15) This five week workshop will focus in designing and constructing skeletal control systems for animating 3D characters. Rigging allows for more immediate and intuitive animation of 3D characters, resulting in greater expressiveness. The class will learn how to set up customj animation controllers through parameter wiring, sliders, adn reactor controllers. Topics covered also include using bones, skinning characters, setting p joints, applying inverse kinematic solvers and facial animation. Pre-requisite: AN 203 or permission. |
| IM 380 - Junior IM Seminar |
3 |
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| 3 credits. Staff. Offered occasionally. Junior Seminar will enable the student to cultivate a personal point of view and working methodology within Interactive Media; the ability to articulate and develop that point of view through dialogue, critique, writing and projects will be essential to their personal development. Students will work to locate their specific interests within the medium and explore the necessary resources to realize their intentions. Recognizing and developing a personal studio practice that supports their creative efforts will be covered as well as realizing the integration of that methodology with specific career goals. Pre-requisite: IM majors |
| AN 450 - Animation Post-Production |
3 |
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| 3 credits. Sheridan. Offered Spring This course is designed to expose students to the basic concepts and techniques used in animation post-production. The class will focus on the integration of video, stills, models, effects and sounds into a coherent whole using a library of stock visual assets and the Combustion software system from Autodesk. With this experience students will be able to explore and exploit the wide range of creative opportunities provided by computerized post-production systems. Pre-requisites: AN 363 & 364 or permission. |
| FA 498 - Senior Thesis I |
3 |
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| 3-6 credits. Staff. Offered Fall. Seniors are given assistance in developing personal directions as artists. Work is independent, either at home or in a designated studio. The senior independent or thesis program offers qualified students an opportunity to work on a continuing series of projects of their own choice in studio spaces provided in the Fox or Main building. Requirements: at least three individual critiques with a participating instructor, a final critique with a visiting artist, and a mid-term review by a panel of the program's instructors. In addition to the regular individual and class critiques in each student's studio art courses, progress is evaluated by visiting artists, critics, writers, philosophers, and filmakers, and by various faculty members from different departments, with reviews of student work twice each semester. |
| FA 499 - Senior Thesis II |
3 |
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| 3 credits. staff. Offered spring. A continuation of FA 498 into the spring semester. |
| Core Electives – from department list |
15 |
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| Studio Electives – any department |
12 |
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| Total Credits in Major |
60 |
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| Course |
Credits |
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| AN 334 - Virtual to Real:Rapid Prototyp |
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| 3 credits. Lipscher. Offered fall. This course will explore the This course will explore the expressive potential and technical underpinnings of the computer rapid prototyping processes such as 3D printing and laser cutting that are transforming the way artists create objects and think about what is ‘real’. Students will begin by producing virtual objects using software such as SolidWorks, and then proceed to ‘realize’ the objects in the physical world using one or more rapid prototyping systems. Students will produce items ranging from poseable action figures, to models of utilitarian objects such as furniture, or articulated sculptural forms that can be used in kinetic artworks. Prerequisite: AN 203 or permission of instructor |
| Center for Applied Research: Creative Uses of Advanced 3D Scanning Tools |
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| Box Modeling with 3D Studio Max |
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| Materials & Texture Mapping in3D Studio Max |
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| 3D Character Rigging |
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| FB 327 - Material Construction |
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| 3 credits. Staff. Offered fall. Material Constructions, flexible structures, lightweight structures, and the architectectonic nature of cloth will be explored. Course entails developing constructions line by line, exploring methods of netting, tatting and other building structures. These are flexible structures, which can be purposeful in form building. The armature and lightweight structures will be addressed as support systems for pliable, flexible materials. Also, we will consider cloth as environment and its capacity in target scale constructions. |
| SS 308 - Installations |
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| 3 credits. Rosen-Queralt. Offered fall. This course focuses on the multiple histories involved in site-specific works that include architecture, media, and landscape, among others. Consideration is given to aesthetic, political, and poetic concerns that are part of the creation of "place". Students are encouraged to explore beyond traditional art exhibition sites in order to understand how the content of work cannot be separated from its context. Model making and drawing are used as tools in the development of ideas and processes before full-scale work is created. An individual needs to be highly motivated and use their initiative in order to work in this context where one is focused on creating a spatial experience rather than an individual object. Prerequisite: CE 200 or FB 200 or SC 200. |
| Interactive Installation Studio |
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| Multidimensional Studio |
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| SS 368 - Time Based Work |
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| 3 credits. Sigler. Offered fall. Art takes time to be made, and may, as well, rely on timing to be exhibited. Often the most enigmatic art works become imbued with meaning over long periods of time-hopefully not to be forgotten. A work may cause one to re-live a past event or to experience a premonition of the future. A work may make one aware of time passing at a particular speed in the present, or in the case of a masterpiece, may create the sence that time has been standing still for centuries. In this class each student works through four independent multi-media projects,(sculpture, video, installation, documentation, performance, etc.) each of which will focus on one of the following four aspects of time: presence (perception of reality and motion), nostalgia (memory and past sensation), science fiction (visionary and intuited models), and elapsed time (life markers and mortality). |
| Performance |
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| Intermedia Workshop |
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| VID 313 - Projected Light |
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| 3 credits. Pocock. Offered spring. This studio course offers students an environment for the investigation of the use of projected light in three-dimensional space. This is a broad arena that may include many interpretations and responses to the term projected light. Some of these may be video, film, photographic slides, fire, natural light, fiber optic and digital technologies, to name but a few of the potential ways that projected light can be used. Students are expected to expand and develop their own approaches to installation that utilize light asa primary medium. Intensive hands-on studio work is balanced with slide-lectures, screening, readings, discussions, critiques, and trips to museums and galleries. No prerequisite. |
| Space is the Place |
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| PH 232 - Basic Photography |
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| 3 credits. Staff. Offered summer, fall, spring. This studio elective covers the fundamentals of developing visual skills and photographic techniques. Emphasis is placed on exposure, development, printing, and aesthetics of photographic vision. The format includes class critique, darkroom and field assignments. No prerequisite. |
| VID 200 - Video I |
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| Staff. Offered Fall, Spring, Summer Through workshops, students develop basic skills in field production and will become proficient in digital editing using Final Cut Pro. The class is designed to assist students in the development of their creative voice in the video medium. Project assignments, screenings, readings and lectures will explore the diverse ways the medium has been used; for purposes of entertainment, individual expression and social & intellectual inquiry. |
| PH 362 - Digital Photography I |
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| 3 credits. Heilner, staff. Offered fall, spring. This course explores the conceptual and practical principles of photography in the digital era, through lectures, readings, hands-on assignments, and field trips. Discussion topics will focus on the impact of digital technology on contemporary photographic practice, as well as the aesthetic and ethical issues surrounding it. Adobe Photoshop and other imaging software applications will be used to explore creative and experimental possibilities for manipulating photographs. Studio work will emphasize printed, still imagery, but students will also be encouraged to devise new uses for their digital materials. Introduction to input/output peripherals will include digital cameras, various scanners, ink-jet printers, film recorders and videotape. Prerequisites: PH 332 and EA 210. |
| IM 200 - Interactive Media I |
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| 3 credits. Staff. Offered fall, spring. This is the first class in a sequence of courses designed to educate students in interaction design for on–screen and off-screen experiences. Students will be introduced to the techniques and concepts of interactivity for a variety of distributable media and one-of-a-kind experiences, onscreen and off screen. Investigation will include website typologies such as client-oriented and network-art sites; basic interface design; and the integration of concept, event, and content, providing students with an opportunity to become literate in the form language of hypermedia. Students explore the changing roles of artists and designers in the environment of the World Wide Web, learning processes, software, and languages to create dynamic interactive web-sites. Students are introduced to the principles of user experience in relation to content and meaning. They learn to analyze conventional and unconventional network experiences; to identify principles in action and develop strategies for site design. They investigate different spatial models; performative models; and relationships to audience to create expressive interpretive experiences. Prerequisite: EA 210. |
| Interactive Media Art |
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| VID 320 - Special Effects |
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| 3 credits Staff. Offered Spring. Personal computers have provided a low-cost method for previously high-cost video postproduction. Through invention and with patience one can develop unique visual effects. This class will explore 2-D animation, matting, keying and visual effects utilizing Adobe AfterEffects. Prerequisite: VID 200. |